They don’t take into account all those things I Remember to add the 120% and 60% from both mods for the final 180%.ĭamage you calculated per bullet line up with my damage numbers in theīecause they aren’t meant to. Listed multishot values and enter it into the spreadsheet. If you have any of those mods installed (and you should!), then take their Split Chamber, Barrel Diffusion, Lethal Torrent, and Dual Rounds (technicallyĪlso Hell’s Chamber and Scattered Justice, but shotguns aren’t supported yet). Installed and calculate it based on the mod values. Just make your life a little easier by doing as much of the work as possible Things previously listed going on around you. The Simulacrum and testing your weapon out yourself, and THAT is no substituteįor carrying your weapon into a live mission and testing it out with all those This spreadsheet is no substitute for spawning an enemy in Moot), or literally just ducking behind cover. Rounds or Condition Overload (well, you can’t use melee weapons so that’s Or Steel Charge, mods that increase damage in complicated ways like Bladed Or shields from enemies such as Trinity Abating Link or Mag Polarise, warframeĪbilities that deal damage like Oberon Smite or Ember Fireball, warframeĪbilities that affect susceptibility to crit or status like Frost Avalanche orĪtlas Petrify, warframe passive abilities like Excalibur or Mesa, bonuses from scoping in on sniper rifles, damage falloff due to distance, auras like Pistol Amp Speed such as Rhino Roar or Octavia Amp, warframe abilities that strip armour Physical/elemental resistance sorties, Ancient Healer buffs, Shield Ospreyīuffs, Swarm-Mutalist Moa buffs, environmental hazards, accuracy penalties, AoEĭamage, extinguished dragon keys, warframe abilities that buff damage or attack Orange crits, red crits, enhanced shielding sorties, enhanced armour sorties, Headshots, weak points from Banshee Sonar or Helios Detect Vulnerability, List of mechanics in Warframe that can affect your damage may include: Rarely in Warframe will you encounter a single enemy by itselfĪnd be able to kill it in a modifier-free circumstance. Lastly, the spreadsheet is inherently limited by the scope You are limited to the small list of enemies already You kill enemies WAY quicker than it says you will. Kill an enemy, but this spreadsheet doesn’t show that. Slash, heat, toxin, gas, viral,Ĭorrosive, and magnetic status effects are all going to affect how quickly you It does show how many procs of each damage type areĮxpected, but it doesn’t show their effects. The spreadsheet also doesn’t do a great job of taking statusĮffects into account. Really know how continuous-fire weapons work. Melee weapons are a whole other system, and – I’m going to be honest – I don’t I’m working on adding functionality for shotguns and burst-fire, but This spreadsheetĭoesn’t work for shotguns, melee weapons, continuous-fire weapons, orīurst-fire weapons, because of the additional complexities those weapons Where information on enemies, health, shields, and armour is stored. For a little more behind-the-scenesĪs to how everything is calculated, you can go to the “Calculations” The first tab, “DamageĬalculator”, has everything you need. Your damage numbers, make sure that it isn’t counting the critical hits (but If you’re using a site like warframe-builder to get Fill out the damage as listed in the in-game arsenal, after all In the first part, you’ll choose an enemy and its level (the This case it’s the (hopefully) more useful “time-to-kill” rather than It will also reduce your weapon to a single stat, but in Sortie-level Grineer, or the corrupted in a long round at Mot, or just This spreadsheet provides the context in the form of a single enemy,Īt whatever level you choose, so you can see how your gun will fare against Will calculate your DPS, but in Warframe, DPS is somewhat meaningless withoutĬontext. This spreadsheet seeks to represent on paper the scenario of killing anĮnemy with a weapon.
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