![]() If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. ![]() If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: gmk of his mini-map editor and some other stuff somwhere, so if you know GML, even a little bit, that might help.Your IP address has been temporarily blocked due to a large number of HTTP requests. When the player overlaps that tiled BG and its ID matches that of a room on the mini-map, set the "highlighter" and scroll position to that room on the mini-map and whatever else.Īnother way is to use a level editor and build the entire area in a single file - yes, all of Crateria in one file - and generate the map automatically based on that data (Using Tiled BG objects stretched across each room, each with their own set of variables, door positions and type, etc.)Īside from that you might want to ask DoctorM64 (creator of Project AM2R - Another Metroid 2 Remake) how he did it. Each time you create a room in the mini-map, give it an ID, then create a tiled BG or something and stretch it over the room in the other editor and give it the same ID. Rooms must be built in both, side-to-side. From what I've gathered you need 2 editors: 1 for rooms and 1 for your mini-map. I was hoping this would get some responses been trying to figure out the same thing for a while. If there was a tileset feature, doing it manually would actually be pretty easy. Setting up a map manually is also quite possible. I've been considering setting up a 'grid' of invisible objects that would work as 'grid spaces' with the values and can collide with the player to automatically determine where the player is on the grid (and would also be useful for level design, since I would have a reference on hand), but setting up an entire grid of those things would likely be rather tedious, I imagine, and I'd rather have a more automated method.Īnd then there's setting up the map grid itself, which is somewhat trickier, I think. That's easy enough, but the main issue after that is showing and displaying both kinds of maps, as well as determining where the player is on the grid at any one time. ![]() * A value for if there is an icon to display on the square (such as a save point, an item, etc). * A value that determines what "type" of square it is (basically, a 0 would be completely blank, 1 would have a wall on the left, 2 would have a floor but no walls, etc). * A value that determines whether it is 'hidden', shown but unexplored, or explored * X and Y values for grid position (needed for a 2D array to work) Now, for the map itself, I figured it would be a simple matter of having an array that records every 'square' on the map, which has, in order: I want to be able to create a similar map interface, where the player can see where they are in the level at any time, and dynamically fill in blanks and unexplored areas as they explore the map, as well as display a mini-map as well. Examples of the interface for both the minimap and full map in Super Metroid: ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |